r10 | jalich | 2010-10-07T10:11:30.445524Z ------------------------------------------ some aoplates (until it crashed) r11 | ca | 2010-10-07T10:21:50.609391Z -------------------------------------- renamed to Complete Annihilation PZK r12 | ca | 2010-10-07T13:03:51.379436Z -------------------------------------- Added Faith, a mobile antinuke shield (not buildable). TODO: Make it not link to normal shields. Implemented new buildpics. Changed dgun comm to use Noruas model, loses all its construction abilities and weapons except dgun. r13 | ca | 2010-10-07T13:41:20.278585Z -------------------------------------- More buildpic stuff. Fixed armpw aiming animation. r14 | ca | 2010-10-07T14:06:45.619834Z -------------------------------------- AO plates now properly r15 | ca | 2010-10-07T14:13:38.117687Z -------------------------------------- More unitpic stuff; disabled AO plates on cruise missiles. r16 | ca | 2010-10-07T14:21:42.484072Z -------------------------------------- * Removed a lot of morph-only units (except doomsday, amgeo and dante). r18 | ca | 2010-10-07T14:26:54.921555Z -------------------------------------- How many tries does it take to get the buildpics just right? r19 | ca | 2010-10-08T05:14:24.069437Z -------------------------------------- Removed some unused modoptions. Improved chicken movetypes. Jethro gets AA lasers (same DPS) to differentiate it from Crasher. r20 | ca | 2010-10-08T07:10:03.675302Z -------------------------------------- Purged a ton of OTA and deprecated unitdefs and models. Fixed some bugs, updated some gadgets for ZK. r21 | ca | 2010-10-08T09:20:24.813528Z -------------------------------------- Fixed shipyard. Slowmort damages shields. WIP Lua script for battleship. r22 | ca | 2010-10-08T10:34:25.736199Z -------------------------------------- Fixed constants.lua r23 | ca | 2010-10-08T11:38:15.383260Z -------------------------------------- Re-fixed constants.lua. r25 | ca | 2010-10-08T13:26:12.486599Z -------------------------------------- >:( r26 | ca | 2010-10-08T14:00:56.751981Z -------------------------------------- Trashed (hopefully) all references to removed OTA wrecks. r27 | ca | 2010-10-08T14:25:12.071153Z -------------------------------------- Fixed a messed up find-replace. r28 | ca | 2010-10-08T16:51:45.381570Z -------------------------------------- Fixed CAI unit arrays. Cheaper slowmort. r29 | ca | 2010-10-08T17:22:42.590188Z -------------------------------------- * hopefully made the hoverassaults transformation more visible. r30 | ca | 2010-10-08T19:08:40.659044Z -------------------------------------- * Rocko, spider, and hover assault use a smaller ceg effect (they all have roughly the same damage per shot). Storm uses the old, larger one exclusively. * buffed hover Raider (faster RoF). * Nerfed hover Assault (slower RoF, weapon velocity). r31 | ca | 2010-10-09T00:59:25.270647Z -------------------------------------- fixed panther buildpic r32 | ca | 2010-10-09T01:12:29.362707Z -------------------------------------- corawac missing wreckage r33 | ca | 2010-10-09T01:14:48.549748Z -------------------------------------- puppy corpse reference finder tolerant r34 | ca | 2010-10-09T01:17:53.707183Z -------------------------------------- corvalk is used KR! r35 | ca | 2010-10-09T02:33:17.970323Z -------------------------------------- purge. Copy usefull files to some new resource/art folder outside mod itself. Sounds not purged on google's demand. Remaining issues: [ 0] WARNING: removed corvalk unitDef, missing model file (CORVALK) [ 0] WARNING: removed the "chicken_spidermonkey" entry from the "roostfac" build menu [ 0] WARNING: removed the "corvalk" entry from the "factorygunship" build menu [ 0] WARNING: removed the "chicken_spidermonkey" entry from the "chickenbroodqueen" build menu [ 0] WARNING: removed nuclear_missile weaponDef, missing model [ 0] WARNING: removed grav_blast weaponDef, missing model r36 | ca | 2010-10-09T02:39:56.960486Z -------------------------------------- that not needed too i think r37 | ca | 2010-10-09T03:05:43.516247Z -------------------------------------- Readded .cob headers and other stuff listed as missing in r35. r38 | ca | 2010-10-09T04:18:13.747615Z -------------------------------------- Readded carrier drones. r39 | ca | 2010-10-09T04:58:04.026489Z -------------------------------------- Readded LuaRules. cafus is known to break. r40 | ca | 2010-10-09T06:07:39.661056Z -------------------------------------- Readded Scorcher and a whole lot of missing bitmaps. r41 | ca | 2010-10-09T06:10:53.232012Z -------------------------------------- Removed flyer queens from commander armortype. Can figure out how to make them dgun immune later. r42 | ca | 2010-10-09T06:17:42.343082Z -------------------------------------- Forgot the aoplane. r43 | ca | 2010-10-09T06:34:34.630110Z -------------------------------------- Fixed missing carrier drone textures. Readded constants.lua and smokeunit.lua. Removed depthcharge launcher entry from build menu. r44 | ca | 2010-10-09T08:03:54.668528Z -------------------------------------- Readded CEG defs. Advanced comm morphs cheaper. r45 | ca | 2010-10-09T09:09:51.443213Z -------------------------------------- Added the bitmaps labelled "ota_plas". Are they really OTA? Fixed Spidermonkey buildpic. r46 | ca | 2010-10-09T09:51:00.173710Z -------------------------------------- Reverted ota_plas addition in r45 r47 | ca | 2010-10-09T10:07:02.542095Z -------------------------------------- Removed bitmaps added in r40. r48 | ca | 2010-10-09T10:14:19.815449Z -------------------------------------- Eggs back in. r49 | ca | 2010-10-09T10:26:07.784598Z -------------------------------------- * Fixed lasers (laserfalloff.tga) r50 | ca | 2010-10-09T10:26:37.908444Z -------------------------------------- revert r44 effect changes, pending proper recheck by tool r51 | ca | 2010-10-09T10:29:25.638288Z -------------------------------------- just visual change - moved laserfalloff so when i rerun tool i dont delete it from projectiletextures r52 | ca | 2010-10-09T10:59:09.624280Z -------------------------------------- added missing cegs due to case issues r53 | ca | 2010-10-09T11:30:00.138246Z -------------------------------------- normal maps, i hope its all r54 | ca | 2010-10-09T11:53:05.821683Z -------------------------------------- remaining used normals r55 | ca | 2010-10-09T14:17:29.538634Z -------------------------------------- * Spring resources. r56 | ca | 2010-10-09T14:33:05.340002Z -------------------------------------- Fixed up sound stuff. r57 | ca | 2010-10-09T14:59:50.624570Z -------------------------------------- Fixed paralysis defs (forgot to commit fixed version apparently) r58 | ca | 2010-10-09T15:31:28.012436Z -------------------------------------- Added clogger death sound but I am unable to attach it to clogger. r59 | ca | 2010-10-09T15:36:10.415122Z -------------------------------------- Removed obsolete modoptions from unitdefs_post. Fixed Chili Build Menu some more. r60 | ca | 2010-10-09T15:38:27.548503Z -------------------------------------- Fixed clogger the smart way r61 | ca | 2010-10-09T16:19:56.726149Z -------------------------------------- Nerfed Pit Bull into a bastard child of an LLT and a HLT with a turtle shell, dropped cost 10%. Mass produced death clone for scout hover. r62 | ca | 2010-10-09T19:53:42.493680Z -------------------------------------- Added the dependency 'nanoaim.h.lua', which fixes nanotowers. r70 | ca | 2010-10-10T02:54:12.008154Z -------------------------------------- Buffed Recon Comm slow bomb, fixed sound. Took off slopemod for hover chickens. r71 | ca | 2010-10-10T03:06:37.452092Z -------------------------------------- Fixed broken 3do teamcolors by readding two .txt files. Everyone praise me for my incredible genius. r72 | ca | 2010-10-10T04:03:29.846705Z -------------------------------------- Implemented old Bumblebee as Valkyrie transport. Could use a transport visualization to make it look good from the side (UFO tractor beam drawn using CEG or LUPS?) r73 | ca | 2010-10-10T04:33:06.843081Z -------------------------------------- More use for Slasher in CAI. CAI has a 10% chance of using Sumo as its riot. r74 | ca | 2010-10-10T06:51:02.853887Z -------------------------------------- Resized a lot of Chili icons to POT sizes. r75 | ca | 2010-10-10T07:01:38.060476Z -------------------------------------- Fixed very small typo in one buildtask entry. r76 | ca | 2010-10-10T11:46:05.290603Z -------------------------------------- Improved area cloak command icons, use alternate icon. Some fixed buildpics. Updated commander cloak/stealth values. r77 | ca | 2010-10-10T12:44:10.689896Z -------------------------------------- Fixed silly indexing errors in buildtasks. r78 | ca | 2010-10-10T12:59:09.518416Z -------------------------------------- Missing textures make KR's anger level OVER 9000! r79 | ca | 2010-10-10T13:41:45.859119Z -------------------------------------- Many CAI Changes: - General Pathing fixes: * Factories now have a larger free area in front of them * Units have a chance to move to the front instead of hanging around base * Factory waypoints are checked for appropriateness * Constructors box themselves in even less often * Units that are stuck no longer hold up a battlegroup - Brain Fixes * Factory workers are now SLACKERS. Increased factory and con count to compensate. - Battlegroup things: * Added Gunship handler. * Gunships and Bombers take enemy AA into account when picking targets * Raiders prioritize outskirts econ a lot more * General combat units go for econ too * Instead of disbanding raider and combat groups make more trouble in the enemy base once they finish their first objective - Scouting * Made heatmaps decay properly. This is based on LOS * Increased SOS range. r80 | ca | 2010-10-10T14:32:50.691552Z -------------------------------------- Readded radar vehicle script. r82 | ca | 2010-10-10T14:59:36.219190Z -------------------------------------- Pit Bull cheaper, uses a rocket instead of a laser. r83 | ca | 2010-10-10T15:05:09.940385Z -------------------------------------- Updated marking menu. r98 | ca | 2010-10-11T13:03:13.155690Z -------------------------------------- Unborked marking menu. Increased Spire experience value. r99 | ca | 2010-10-12T11:56:24.772948Z -------------------------------------- Note to self: Look up the actual weapon name instead of assuming, dumbass r101 | ca | 2010-10-12T14:05:28.397458Z --------------------------------------- CAI: * Added nano turrets * Made cons run away when attacked * Tweaked a lot of the brain. E:M handling is now very good and it makes a bit more defence at the start. r109 | ca | 2010-10-13T10:24:32.706726Z --------------------------------------- No more bogus missiles. They are made redundant by nochasecategory. Left the weapon defs for bogus missiles in so we can know where we need to clean up the scripts to remove the first weapon, if we want to do that. r110 | ca | 2010-10-13T13:31:03.177400Z --------------------------------------- CAI: * Smarter start construction handling * Smarter turret placement Still need to add some stuck unit workarounds. r111 | ca | 2010-10-13T15:13:47.460175Z --------------------------------------- Chili Integral Menu v0.1 * Uses category buttons instead of tabs. * Build orders don't work at all for some reason. * Currently max command rows/state columns hardcoded, max command columns/state rows not user-configurable. Will need mucho improving, help appreciated. r112 | ca | 2010-10-13T16:02:32.098502Z --------------------------------------- Readded separate advanced commander buildpics (needed for morph etc.) Fixed Attack AoE to handle non-dgun dguns properly (though the display isn't always meaningful) Modified CAI gunship buildatasks. r113 | ca | 2010-10-13T16:03:46.357281Z --------------------------------------- Buffed Brawler. r114 | ca | 2010-10-13T16:18:23.334709Z --------------------------------------- More buildpic fixes. Readded fakeUpright.lua. Tweaks to Integral Menu. r120 | ca | 2010-10-14T05:08:58.751036Z --------------------------------------- Fixed Integral Menu, now supports build orders. r121 | ca | 2010-10-14T05:42:49.272360Z --------------------------------------- More fixes/sorting to Integral Menu. r122 | ca | 2010-10-14T14:22:37.939635Z --------------------------------------- CAI: * Compacted and fixed heatmap code. It was more broken than I thought. * As a result combat unit movements are smarter. * Added propper stuck unit disbanding. With the 0.82.6 release there should be no AI pathing problems. r123 | ca | 2010-10-14T16:58:17.159530Z --------------------------------------- Added tex2 to armspy. Recon comm model fix via script. Removed obsolete pylon entries from chili selections. Removed obsolete DT Christmas present model function from unitdefs_post. r127 | ca | 2010-10-14T22:49:15.291828Z --------------------------------------- non existant aoplate on fakeunit_aatarget causes spring to crash! (test your commits maybe?) r130 | ca | 2010-10-15T02:47:35.337976Z --------------------------------------- Chili Integral Menu * Workaround for disappearing buildpics: reload them in Chili instead of getting them from engine. * Intelligently moves you to a different tab depending on commands available. r131 | ca | 2010-10-15T03:28:19.783610Z --------------------------------------- Specops: builds Rectors instead of Weavers, added Fleas. r132 | ca | 2010-10-15T04:39:06.953216Z --------------------------------------- Fixes * Integral Menu dgun walker buildpic * Repair Aura texture * Chicken Queen bombs r133 | ca | 2010-10-15T05:24:46.186339Z --------------------------------------- Added missing bitmaps used by Lups. r134 | ca | 2010-10-15T09:33:08.669313Z --------------------------------------- Centralized all commander build options in armcom (propagates to other comm defs). Chili Integral Menu: Now with tabs! (comes with free useless scrollbar) Also fixed tab switching, now it only works for factories and the units tab. Mex anim doesn't take forever to get up to speed. Chicken Brood Queen turns faster, turninplace = 0. r140 | ca | 2010-10-15T16:06:19.994104Z --------------------------------------- Chili Integral Menu upgraded to v0.2 * If available, uses third row of Units tab to display factory build queue (up to 10 batches, all sequential). * Highlights currently selected tab. * Fix unit priority caption (TODO: Fix tooltip to display actual priority state instead of always saying "Construction Normal Priority" r149 | ca | 2010-10-16T07:14:00.336057Z --------------------------------------- GUI: * Integral menu on by default - in a smart location and size * Build and Command menu off. Balance * Thug range 350 -> 280 * Thug reload 3 -> 4 Fixed Venom Unit AI (why did it have fake weapon?). r152 | ca | 2010-10-16T13:36:43.614929Z --------------------------------------- Integral Menu * New Superweapons tab. * Fixed jumping to Commands tab. * BETA: You can add to a batch in a queue by clicking on its button (but you can't subtract, so be careful!) r153 | ca | 2010-10-16T13:44:40.839387Z --------------------------------------- Unitpics for Integral button workaround. r155 | ca | 2010-10-16T15:50:54.931773Z --------------------------------------- Chicken * PvP mode: Don't double wave frequency in endgame. Dragons spawn more often to compensate. * Halved Wurm AoE. r159 | ca | 2010-10-16T17:28:45.855636Z --------------------------------------- New capture car (not buildable). * /give capturecar to test * Called Dreamweaver in a deliberate attempt to infringe on Adobe IP. Slowmort slows faster. Tweaked ship morphs. Hopefully fixed Night widget crash. r165 | ca | 2010-10-17T00:48:43.858949Z --------------------------------------- Updated AI a bit. Space activation for static tip as a workaround for the massive lag bug. r167 | ca | 2010-10-17T02:08:15.313271Z --------------------------------------- * Con stripes for hovercon. r168 | ca | 2010-10-17T03:56:27.463216Z --------------------------------------- Readded purged missile silo script. Fixed possible bug in Integral Menu build queue. Capture car ignores shields, no longer has uber sightdistance. r169 | ca | 2010-10-17T04:56:22.861471Z --------------------------------------- Added Hover Raider to AI. Increased Slow Morty damage by 3081%. Added auto kill toggle for capture unit. Last Ally doesn't destroy things if you're cheating. r170 | ca | 2010-10-17T05:23:30.314872Z --------------------------------------- Fixed capture kill default state. r171 | ca | 2010-10-17T06:23:20.395379Z --------------------------------------- Converted Crabe script from stupid dumb Bos to amazing awesome Lua. Added grenade firing FX to Advanced Recon Commander, fixed aiming script. Fixed Night widget. r172 | ca | 2010-10-17T07:42:18.237282Z --------------------------------------- Integral Menu command removal in the factory queue. No Hax! r173 | ca | 2010-10-17T08:48:26.881674Z --------------------------------------- Added a 3do texture used by Scorcher. r174 | ca | 2010-10-17T09:05:46.117015Z --------------------------------------- Fixed command inserting for integral menu. If commands can be removed it has to handle more. CSA to units tab. r175 | ca | 2010-10-17T09:07:08.792445Z --------------------------------------- Ran setMass script. Formula is ((cost/2 + HP/10)^0.55) * 9 r185 | ca | 2010-10-18T01:55:41.100319Z --------------------------------------- Bugfix to cursor tip which caused tooltip to be sustained if you hover over a selected unit and then hovered over empty ground. r186 | ca | 2010-10-18T03:33:44.631780Z --------------------------------------- Implemented new LOL OP (may actually be LOL UP) unit: Dreamweaver Fixed minor bug in Crabe script r187 | ca | 2010-10-18T03:50:48.955769Z --------------------------------------- Finally! You may now control your nano-turret idle time in the menu (under ''Game''). r188 | ca | 2010-10-18T06:03:09.972527Z --------------------------------------- Added marking menu for Chicken Brood Queen, tweaked buildlist. Removed obsolete menus. Disabled Jumpjet Pilot. r189 | ca | 2010-10-18T06:51:02.146477Z --------------------------------------- Reverted Crabe to .cob script. Fix for getting stuck: Force a speed reset at the start of walk script. r190 | ca | 2010-10-18T06:56:44.270829Z --------------------------------------- oops how'd I forget this? r199 | ca | 2010-10-19T04:02:25.667603Z --------------------------------------- Fixed Voices, Brood Queen marking menu. r200 | ca | 2010-10-19T05:17:59.071751Z --------------------------------------- Modified Sounds widget, added lame "under attack" noise. r201 | ca | 2010-10-19T07:14:42.618114Z --------------------------------------- Possible fix for immortal shield units. 3D napalm missile effect. r203 | ca | 2010-10-19T10:57:59.319130Z --------------------------------------- Disabled whale mating call for now. r204 | ca | 2010-10-19T11:18:02.323985Z --------------------------------------- Fix to capture Show all commands takes into account transferred units. r213 | ca | 2010-10-20T03:19:04.830792Z --------------------------------------- Voice warning for "unit under attack" in noises. Cooldown 40s, doesn't play when attacked unit is in view. r214 | ca | 2010-10-20T03:22:44.727094Z --------------------------------------- More descriptive descriptions for some units. r221 | ca | 2010-10-20T16:06:04.107518Z --------------------------------------- Morty shoots slow-blobs instead of slowbeam (with reduced DPS). Buffed Pit Bull a little. r222 | ca | 2010-10-20T16:06:33.378575Z --------------------------------------- Fixed Shipyard hitbox.